OpenAstra
 
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Player Member List

This is the complete list of members for Player, including all inherited members.

_finalizeDump()GameObjectinlineprotectedvirtual
_finalizeUndump() finalPlayervirtual
GameObject::_finalizeUndump(std::shared_ptr< GameObject >)GameObjectinlineprotectedvirtual
accessDataItem(const std::string &dataItem)GameObjectinline
accessDataItem(const std::string &dataItem) constGameObjectinline
addDataItem(const std::string &dataItem)GameObjectinline
addShip(ObjectId ship_id) (defined in Player)Player
category() constGameObjectinline
childrenMap()GameObjectinline
createFromDump(ObjectId id, const std::string &type) (defined in Player)Playerstatic
createFromJsonFile(const std::string &category, ObjectId id)GameObjectinlinestatic
createFromTemplate(const std::string &name, const std::string &race) (defined in Player)Playerstatic
dataItemsFromTemplate(const nlohmann::json &template_data)GameObject
GameObject(const std::string &category, ObjectId id, const std::string &type)GameObjectprotected
getChild(ObjectId id)GameObjectinline
getChild(ObjectId id)GameObjectinline
getParent() constGameObjectinline
getParent() constGameObjectinline
getSibling(ObjectId id)GameObjectinline
getSibling(ObjectId id)GameObjectinline
hasChild(ObjectId id)GameObject
hasDataItem(const std::string &dataItem) constGameObjectinline
id() constGameObjectinline
initialize(const std::string &storage_path)GameObjectstatic
invalidDataItem (defined in GameObject)GameObjectinlinestatic
lock() (defined in GameObject)GameObject
objectType (defined in Player)Playerstatic
Player(const std::string &name, const std::string &race, const nlohmann::json &player_dataitems) (defined in Player)Player
Player(ObjectId id) (defined in Player)Player
playerCategory (defined in Player)Playerstatic
registerSubtype(const std::string &category, undumpFactory undumpCb)GameObjectstatic
reparent(std::shared_ptr< GameObject > new_parent)GameObject
setHomestead(ObjectId homestead_id) (defined in Player)Player
tick(double, double) (defined in GameObject)GameObjectinlinevirtual
toJson()GameObject
type() constGameObjectinline
undumpFactory typedef (defined in GameObject)GameObject
unlock() (defined in GameObject)GameObject
writeToJsonFile()GameObject
~GameObject() (defined in GameObject)GameObjectprotectedvirtual
~Player() (defined in Player)Playervirtual