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Here is a list of all documented functions with links to the class documentation for each member:
- c -
- category() : GameObject
- cbegin() : basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType, CustomBaseClass >
- cend() : basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType, CustomBaseClass >
- childrenMap() : GameObject
- clear() : basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType, CustomBaseClass >
- clear_subtype() : byte_container_with_subtype< BinaryType >
- contains() : basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType, CustomBaseClass >
- count() : basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType, CustomBaseClass >
- crbegin() : basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType, CustomBaseClass >
- create() : detail::parse_error
- createFromDump() : GameManager
- createFromJsonFile() : GameObject
- crend() : basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType, CustomBaseClass >