1#ifndef STARSYSTEMOBJECT_H
2#define STARSYSTEMOBJECT_H
4#include "capabilitymanager.h"
5#include "commandmanager.h"
6#include "modulemanager.h"
16 static constexpr char starsystemCategory[] =
"starsystemobject";
17 static std::shared_ptr<GameObject> createFromDump(
ObjectId id,
const std::string&
type );
18 static std::shared_ptr<StarsystemObject> createFromTemplate(
const nlohmann::json& config_data );
22 const std::string&
type );
23 virtual ~StarsystemObject();
25 std::unique_ptr<CapabilityManager> capability_manager;
26 std::unique_ptr<CommandManager> command_manager;
27 std::unique_ptr<ModuleManager> module_manager;
29 virtual void tick(
double delta_time_s,
double total_time_s );
32 virtual void _finalizeUndump();
The Command class.
Definition command.h:23
GameObject(const std::string &category, ObjectId id, const std::string &type)
Create a GameObject object.
Definition gameobject.cpp:38
const std::string & type() const
return the type (ship_xxx, station_xxx, planet_xxx...)
Definition gameobject.h:213